Designing for Bystanders
Polar Defense: Large Public Display Gaming MAGICBoard Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., and Lea, R. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI 2008). (April 5-10, Florence, Italy). ACM Press. pp: 879-882. (conference - Acceptance: 61/340 - 18%) Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., Tain, G., and Giesbrecht, C. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum1. ACM CHI 2008 Workshop on Designing and Evaluating Mobile Phone-based Interaction with Public Displays. Organized by Sas, C., and Dix, A. (workshop) |
Location-Based Gaming
![]() |
The Fugitive The Fugitive is a physical, location-based game that uses WiFi to track the location of the players. A team of three chase Bob around UBC campus — but there is a twist: Bob isn't real! Bob only appears on the TabletPC. The TabletPCs can track the team's location, and help them find Bob, but the team has to track him down and trap him. Jeffrey P., Blackstock, M., Deutscher, M., Lea, R., Miyaoku, K., and Tang, A. (2006). Chasing The Fugitive on Campus: Designing a Location-Based Game for Collaborative Play. Canadian Game Studies Association 2006 Symposium. (abstract, symposium) |